Imagined Worlds

I have the idea of making a shipyard VFX where it has a camera going through the middle of the wear showing the ships getting made and launched to sea and I was going to make the 1920’s time period.o

Image result for shipyard sunderland

Today I had made a team of people to work on a VFX project for Imagined worlds.

My idea did not pass as a great idea but I then joined a group that was making a game and I jumped aboard to create the game called “Shadow

NEW GAME

Called Shadow Monarch

Script

Shadow Monarch- Script

Pitch

Shadow_Monarch-_Technical_Specifications (1)

Meanings

Meaning of Agile as a project management (APM);

As you are working in a group you need to complete the project in small sections.

Meaning of Scrum as a project management;

Scrum is a Agile project management methodology involving a small team led by a Scrum Master, whose main job is to clear away all obstacles to the team completing work. Work is done in short cycles called sprints, and the team meets daily to discuss current tasks and roadblocks that need clearing.

Project Management

Me and my team have made a production schedule for our game that we were making and everyone was set to do their own assets and work within in the time of making the game, there are 2 3D artists making the models required for the game, there was a coder to code the game that is in progress, there was a 2D artist that did the references for some 3D artists to make the assets, then there was someone blocking out the world and they also made the character for the player to use.

 

This is the schedule that we followed to make the game.

Burn Down Chart

We had a burn down sheet of the game for the total of jobs that the team had to do to help contribute to the team.

Capture

Concept Art

Once we had the list of jobs for the team to do there was concept art made for the 3D artists to work on.

 

 

We had a plan to add diegetic and non-diegetic sounds like we were wanting to add footsteps and background music within the game to add more effect to the over game to make it more enjoyable experience for the player and not a dull depressed experience for the player, the diegetic sounds within the game will add a weight to the character and that will make the player feel like the character and the non-diegetic sounds within the game will set the scene and will be able to make the game more intense and when you are fighting an enemy it could make you feel like you are in an intense situation to defend and defeat the foe ahead.

Destroyed buildingTruck with flat bed trailerTrucksamll binTruck with box trailerBig binLamp postPlain buildinga little destoryedCarTruck with tanker

The 3D assets that I made is some of the main assets to make a scene of a city or a village but me and my team at using them t make a city with them, but each of these assets were textured in substance painter and rendered within substance painter too.

it took me several weeks to finalize all of the assets because there was many errors with the UV’s of the models and the textures because some of the UV’s were inverted and with the textures there was too many small segments that were connected wrong, but I am glad that I found them sooner than later because it would have caused a problem for our world designer to put into place.

 

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this is all the scrums that we have had and what progress that we have done throughout the weeks of working on this game.

Trello check list.PNG

this the website and check list that we all followed to make the game and to keep everything on track and up to date with everything and everyone

Here is a snip of what music we will be having and planned to be in the game

Here is a snip of some of the sound effects within the game and some were planned to be in but did not make it in.

The trailer for the final product.

While working on the game I wished I had done the buildings better and managed to make more to put within the game and more assets to put in for the city scene but on the brightside we all work together as a team and made a pretty awesome game and the outcome is phebominal to see there was some slight bugs with the game for example the character with the heavy sword was running slightly to the side and with the character the weapons did not want to switch in the end product but was working in the testing stage.

we stuck to our planning quite well but it started to slow down for me because my job was done by making most of the 3D assets for the game and the trailer for the game too.

we can improve our cooperation by talking a slightly bit more to help one another with the work at hand.

 

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