Playing Hard Report

What I learned from watching playing hard is how important a job role in the games industry is and how you need to be very passionate about working on a game. Some people go through the Phoenix effect where they reach a breaking point and they have to find a place to clam down and... Continue Reading →

Project Management

What I thought that went well was the model, I did a great well for the amount of time that I was given. The side that I didn't do so well with was the texturing of the well or the UV mapping, I could have done it better and spent more time on the UV... Continue Reading →

Game Design Overtime

Over the years Call Of Duty has been developed since 2003. The game was released as a WW2 game that was further developed into a modern shooter that turned into a future shooter because it was requested by the community because they would have liked to see a change in the game to try and... Continue Reading →

Chest (Submission Post)

I was set to do a Project on to make a loot crate so I decided to re-create the Captains Chest from Sea Of Thieves but with my own twist, I had a thought to make it as a mimic but following the same theme as the Captains Chest from the game. I have uploaded... Continue Reading →

Remastering StarWars

For this current project I have been asked to make the Millennium Falcon as a 3D asset, this is the current state that it is in. I am going to be making a texture for it soon but I also need to make the legs for it to land.

Elevator Pitch

My game is about a battle royale that is in AR, you can connect to the local people in your area so once you are all in the game you that city is your map and everything is displayed on your mobile device so you need to go around and find the weapons that you... Continue Reading →

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